Dreamation 2017

Dreamation 2017 was a great time! Thanks so much to Vinny, Avie, and the entire Double Exposure crew for putting on such a fantastic convention. Thanks also to each and every person who ran a game for the Indie Games eXplosion. You brought tons of fun to wintry Morristown. And thanks to everyone who played … Read more

“A Life Worth Dying For”, a Tale of Oshala the Hex, now available

The next sword-and-sorcery tale of Oshala the Hex is now available. This tale includes the fate of a past love, the fate of a dark future, otherworldly slave-drivers, feats of acrobatic skill, travel to realm of dreams, a cursed graveyard, an ancient tower of learning, a twisted prophesy, close combat on the top of a … Read more

“The Mercy We Make” the first tale of Oshala the Hex, now available

My first foray into sword-and-sorcery fiction is now available! I’ve never found the “sword” quite as compelling as the “sorcery”, so the main character of my stories, Oshala the Hex, is a sorceress who has sacrificed part of herself in exchange for magical power that few others possess. In this first short story, “The Mercy … Read more

DEXCON 19 — June 29-July 3, 2016

DEXCCON 2016 Thursday: I had to work. But was able to drop Kat off on Wednesday night. On Thursday, she was a whirlwind of activity and set up a mini-Maelstrom within DEXCON. GMs who had open slots would post the games that they were willing to run at those times. Players interested would show up … Read more

Dreamation 2016

Wow. What a #Dreamation. As always, Vinny, Avie, and the entire Double Exposure crew made great things happen flawlessly and invisibly. They are amazing and I thank them deeply. Jason Morningstar compared Dreamtion to a family reunion and he’s absolutely right. Except that there’s more people I’m excited to see at Dreamation. Thursday, 8PM For … Read more

#WithGreatProduction 19 July 2015

So, at DEXCON, I mentioned to Clark Valentine that I had been designing With Great Power in character sheets and quick-starts, and therefore had effectively no “real game text” written yet. He asked for more details, so here it goes. More than a year ago, the always-insightful John Stavropoulos wrote about how vital character sheets … Read more