Back from #Dexcon and had a great time. Despite any possible obstacles, +Avonelle Wing and +Vincent Salzillo and the entire Double Exposure family continue to present the most welcoming and fun filled conventions around. This year they even trumped the Fourth of July!
My con started Friday morning with a rousing game of The Sundered Land. The players were mostly new faces, which is a nice change of pace at this point in my convention career. We played two games of Caravan Guards, a Night Watch, At Ends, and finally Warriors. On the road, we faced down stampeding dog-sized beetles, and a misshapen giant demanding tribute. At night, we learned of the origins of the rifles and bombs and pistols that the three of the characters bore, as well as the nameless witch’s time as a slave and my gray bearded rider’s use of the caravan to smuggle rune-covered parchments into the city. Once in the city itself, our various desires led us on different paths, which again converged when the patrons of two other characters wanted to ensure that my scrolls were never delivered and used to waken the fallen gods. We ended on a big fight where they attacked and destroyed the temple where I was defending the ritual readers of the scrolls. Enkidu, my character, lost his hand, but survived the fight.
In the afternoon, I played in +Brendan Conway ‘s game in development, Masks. It’s about teenage superheroes trying to figure out who they are and what kind of people they were going to become, would they believe the labels that the world affixed to them, or forge their own path? It’s a descendant of Apocalypse World and Monsterhearts, and full of clever ideas. Perhaps too many, but that is why it is still in development. My character was a pre-med high school student who, through an scientific accident, gained prehensile hair that could read the thoughts of whomever it touched and alter their body to heal them … or in other ways. Her superhero name was Dreads. We had some great players, like +Joe Zantek and +Michael McDowell , and a great young team, with Kid Ragnarock, Mags Donner , and Discordia. I have more thoughts on the game, but will take them to another post.
Friday night I brought out the “original” nanogame, Vast & Starlit. We had a full table, with +Melissa S Cohen , Brendan, +Kathryn Miller , +James Harold , +Neil Bennett , and Adam playing. We developed our characters pretty quickly, with some old rivalries and scores to settle both on and off the ship. Kat played the ship herself, a newly independent AI who didn’t want to be memory wiped, but also didn’t want to submit to control of a mere captain. There was a lot of craziness, as will happen with seven people, but actually developing a story was both dangerous and difficult. There was lots and lots of laughter, but I’m not sure that I will offer this one again.
I started the day by playing Kat’s session of Heroine. Kat devised the session after we saw Maleficent, so the focus heroine was Aurora. She rebelled at never seeing another person besides her aunts, and ran off across the boundary-stream. With the help of an abandoned monster-under-the-bed, and an insightful crow played by +Lisa Padol , and the blind(folded) prince Philip, she lost and regained her shadow, faced That Witch Dwells Downstream, and returned home to better appreciate her lot. It was a decent story, but it took just a little too much work. This is the second time we’ve played, and there just feels like there’s something lacking. I’m not sure what.
After a fun lunch with +Rachael Storey Burke and +Robert Bohl , I had to face the fact that I am old and increasingly decrepit, so did no gaming in the afternoon. I can neither confirm nor deny the rumors of a nap-like activity.
Saturday evening was a second game of The Sundered Land. This had a full complement of Rob, Rich Flynn, Brendan, Sarah and Jenna. The characters were very metal, with rune scars and ancient six-guns and sewn-together monsters in equal measure. We played Caravan Guards twice, and it is definitely solid. Concrete threat led to concrete reaction, with the system eliciting unanticipated twists from us. Night Watch was alright, but really needs the night player to push rather forcefully with his starting questions, unafraid to impose back story on others’ characters. At Ends is still problematic. We were able to develop a single focal point around three of the characters breaking into House Alije for dissent reasons, so we played that using Restless Ambition. It went pretty well.
I actually played Enkidu, my character from the night before, and gave him a hook to replace the hand he lost in the battle. I regret not mentioning it to anyone until the game was over. It might have worked better as an open secret.
Saturday night was a great big ever-growing circle of chat with folks I missed elsewhere, like +Bill White and +Amanda Valentine and +Clark Valentine
This morning I got to play some Marvel Heroic, run by Mr. McDowell. His characters were fun, with a super-luchador, a super intelligent ape, another thunder good (were they on sale?) and Artemis, the Greek goddess of the hunt. The fight mechanics are interesting, and this ran more smoothly than the demo I played a few years back. We did two fights and a tiny connecting scene and dénouement in four full hours. I enjoyed it and it scratched whatever itch I might have had for traditional play for a while.
Even with a smaller indie presence at DEXCON, there are still loads of people I didn’t get to see or talk to or game with! I better work on cloning myself.
It was a great con and I can’t wait for Metatopia. Only one hundred twenty four days!