My game design process

Cross-posted at my RPGtalk blog. Somebody’s always got to be late to the party. Oh well. In trying to catch up on the last few weeks in blog-land, I came across Troy Costisick posting about his design process on his Socratic Design blog. I’m thinking about my own design process a lot at the moment, … Read more

Happy Bard-day!

April 23rd is the (assumed) birthday of William Shakespeare. As you can probably guess, I’m fond of the guy. Indie Press Revolution is honoring the Bard by kicking off their May Day sale! 20% off everything from IPR! Gamers of the world unite! In other news, I’m starting a new blog on RPGtalk. I really … Read more

1st Quarter 2006 Sales

It’s that time again. Spring has sprung and Sales Data is thick in the air. Actually, not quite so thick as once it was. So far, I’ve only seen Keith’s sales for Conspiracy of Shadows. That’s alright, though. Here’s my picture with ugly (but highly-contrasting) colors: The green in January is Dreamation, where WGP… did … Read more

Now THAT’S a Post!

Paul Czege proves yet again why he is the Master. I’d put this on my Favorites if it still worked, but instead, I’ll link it from here. Maybe I’ll talk about it later. Right now, I’m still flat footed.

Who Owns the Problem?

I’ve been thinking about two different types of premises in Narr games. The distinction is subtle and not a matter of this way OR that way, but more like a spectrum of emphasis. One of the key points of Narr design is that there’s a difficult-to-solve problem. On the one end of the emphasis spectrum … Read more