Not what you normally think of as a “D&D movie dream”

I had this dream about running a variant of D&D 4th edition. Instead of fighting monsters to gain treasure and glory. You were fighting Hollywood movie executives to get your movie made and into theaters. It was like D&D meets The Player. It had classes, and all the same powers and whatnot, just reskinned for the Hollywood “development hell” setting. It had things like “I’m using Storyboard on the suit. It’s my daily power and he’s already bloody, so let’s hope I hit.” The maps were little conference rooms. In the dream, my friend Bruce, who plays D&D with us solely for the tactics, enjoyed it just as much because all the tactics and stuff. Weird.

On another note, I missed Bard’s Day again. Yesterday was Shakespeare’s 445th birthday. Four centuries ago, he was closing up his career, spending more time in Stratford. Only had a few more plays, and a few more years in him. Regardless, happy belated Bard’s Day!

Moments of Judgment–AAARRRGGHH!

Vincent is drilling into the nitty-gritty of how Points of Contact work over on anyway.

In his most recent post, he calls attention to the “moment of judgment” that is required when providing mechanical teeth to wholly fictional input. In most traditional games, this often applies when the GM hands out situational modifiers for tactics, weather, etc.

In reading his comment about how many recent games deal with the problem of these judgments being potentially biased by “commoditizing” them. That is, players spend game currency or the like to buy the verdict of the judgment. I find myself drawn to this solution repeatedly.

Why do I commoditize or avoid as many moments of judgment as possible? Quite simply because whenever I have to make them, I feel like I’m wrong. 20 years of playing these games, I still always feel like I’m wrong. If I decide against the players, I feel like I’m being mean or cheating. If I decide for the players, I feel like I’m being a pushover or not challenging the players enough. Even when everyone agrees with my decision. I hate it.

This probably explains why–despite my admiration for the intricate construction of Luke’s games–I failed as a Mouse Guard GM. MG and BW depend heavily on the exercise of the GM’s judgment. And I find that taxing in the extreme.

No big conclusions here, except about my own psyche. And, if you’re interested in RPG theory and not reading anyway, you should!

Incarnadine Press–Sales 1st Quarter 2009

It’s been a very long time since I did this. Back in the ol’ days of 2005-2006, everyone was doing posting their sales numbers in service of the community. Nowadays, only drivingblind posts sales numbers. Since I’m at the complete other end of the spectrum from Fred, I’m going to post my numbers. In order to get a complete picture of SHU sales, I’m also including December 2008.

WGP… [PDF] WGP… [Physical] Serial Homicide Unit [Electronic] Serial Homicide Unit [Physical]
Dec 2008 0 3 5 0
Jan 2009 0 1 13 12
Feb 2009 4 2 4 13
Mar 2009 0 2 1 0

I’ve got ideas about how to mitigate that downward trend, but I haven’t been able to gather the wherewithal to make any of them happen.

How’s things in your publishing?