Why I suspect that GoD will not come to Dreamation

I originally posted this as a response in Judd’s LJ and then immediately realized that was the wrong place for it. If you want the read the original thread, it’s here. The short version is that a number of people have suggested that the answer to many of the issues facing the IGE at Dreamation is to add an open gaming / Games On Demand area. I don’t think that’s the answer, and here’s why:

I kinda think that GoD would be a poor fit for Dreamation, but not at all for the reasons Avie states. As Joshua said, GoD has worked well at GenCon and filling tables with play would not be an issue.

GoD was created intentionally to draw enthusiasm AWAY from the Exhibit Hall at GenCon, so that folks who had already bought what they wanted could actually PLAY their games and not contribute to the traffic jam at the booth. At Dreamation, it would be a solution to a problem that doesn’t exist. The only thing for GoD to draw enthusiasm away from is the scheduled games! And that would be disasterous.

Look at the incentives it sets up for both the publishers and the indie-enthusiast attendees: For the publisher, the incentive becomes “I want to see that hot new game that attendee X is bringing to the GoD area, and talk with friends old and new. To maximize my enjoyment, I should run as few scheduled games as possible so I can spend as much time as possible at GoD.” For the indie-enthusiast attendee, the incentive becomes “I want to play in a game run by publisher Z, and Z has said online that he’ll be spending most of his time in the GoD area. To maximize my enjoyment, I should register for as few games as possible, to have a better chance of gaming/hanging out with Z.”

I foresee tons of people crowding into the GoD area, begging you to play Shock: and you’ve got to come up with those supplementary GMs on the spot rather than a few weeks before the con.

GoD was our way to make a tiny corner of GenCon more like Dreamation. If you try to make Dreamation more like GoD, the risks are high.

I’m certainly not totally convinced of anything, and would like to hear others’ thoughts on the matter.

The Dreamation Schedule is Up!

The Dreamation master schedule is up! The events that Kat and I are running are as follows:

R143: Mouse Guard; “The Pirates of Rustleaf Temple” by Michael Miller. An INDEPENDENTLY PUBLISHED GAME from Archaia Studios Press – Part of the Indie Games Explosion! Mouse Guard is mice with swords! The autumn shipments from Rustleaf have been waylaid by bloodthirsty, redfurred pirates! Can the Mouse Guard foil the villains and save the harvest? Thursday, 8:00PM – 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R161.

R144: Serial Homicide Unit; “CSI Vegas: The Showgirl Strangler” by Kat Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press – Part of the Indie Games Explosion! Based on the TV show CSI. Play a member of Grisham’s CSI team working to solve who is behind a string of showgirl killings. Thursday, 8:00PM – 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R271.

R161: Mouse Guard; “The Pirates of Rustleaf Temple”. See R143. Friday, 9:00AM – 1:00PM; One Round.

R164: With Great Power…; “Sidekicks” by Kat Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press – Part of the Indie Games Explosion! Sidekicks are the unsung heroes of hero stories. You and your friends happen to be the Sidekicks of high profile heroes and second in commands of Super villains. Its time the world knew what real heroes were like. Friday, 9:00AM – 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R229.

R182: Everway; “Miss Fortune” by Kat Miller. The teller flips over the fate card, but the card is blank. All of them are blank. She tries to speak and finds herself mute. Has Fate merely taken a holiday, or is there something sinister behind the missing fortune cards? Friday, 2:00PM – 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

W378: Mechaton; “Bricks! Good God, Y’all, What Are They Good For?”. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press – Part of the Indie Games Explosion! Cry havoc! Build your army brick-by-Lego-brick and war against your opponents. May the best fighty robot win! Mechs provided, or bring your own. Friday, 2:00PM – 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: W612.

R221: Serial Homicide Unit; “Nowhere is Safe” by Michael Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press – Part of the Indie Games Explosion! A killer hunts the innocent. Can you stop the murders? Bring a rampaging serial killer to justice as you portray investigators of the elite Serial Homicide Unit. Thrill to the terror as you follow the lives of the killer’s next victims. Saturday, 9:00AM – 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R290.

R271: Serial Homicide Unit; “CSI Vegas: The Showgirl Strangler”. See R144. Saturday, 8:00PM – 12:00AM; One Round.

W612: Mechaton; “Bricks! Good God, Y’all, What Are They Good For?”. See W378. Saturday, 12:00AM – 4:00AM; One Session.

R290: Serial Homicide Unit; “Nowhere is Safe”. See R221. Sunday, 9:00AM – 1:00PM; One Round.

The complete Indie Games Explosion scheduled can be found here, on the event chart.

Only seven days! Yay!