DEXCON 19 — June 29-July 3, 2016

DEXCCON 2016

Thursday: I had to work. But was able to drop Kat off on Wednesday night. On Thursday, she was a whirlwind of activity and set up a mini-Maelstrom within DEXCON. GMs who had open slots would post the games that they were willing to run at those times. Players interested would show up or sign up. At the appointed hour, we’d seek out an unused table and BOOM!–the magic of gaming would happen. My wife is a miracle worker.

Evening: I battled through a stressful day at work and finally, finally made it to the convention. Kat ran With Great Power Classic Edition as part of mini-Maelstrom. I didn’t get to play, but I heard nothing but praise..

FRIDAY:
Morning: Another mini-Maelstrom game took off: 7th Sea Accelerated with Joe Zantek, Kat Miller, Jeff Collyer. I played a Castillian archeologist inspired by Indiana Jones. We chased down a buried pirate treasure. We had some witty repartee. Kat seduced a Naval captain of Montaigne. Jeff punched a shark. It was a fun session with fun people. The post-game discussion was particularly fruitful. Talking with Joe about the way the genre maps to FATE, how it might map to PbtA, and why it hasn’t was thought-provoking enough to start my stupid game designer brain working. Stupid brain!

Afternoon: No games came together for me. Thought more about PbtA buckling of swashes. Spent some time with Kat. We bought and played a card game called Spellcaster.

Evening: A Mini-Maelstrom Miracle. No mini-Maelstrom games coalesced for the 8pm slot. So Kat and I spent some time at the mini-Maelstrom booth chatting with our friend Joann. Around 9:30, a couple of new people wandered by, asked for details about mini-Maelstrom, and within 15 minutes the five of us were playing an amazing session of Serial Homicide Unit. I played Yousef, a Lebanese bus boy who just wanted to finish med school. He was a bit of a hypochondriac and thought he was coming down with the ailments he studied. He was savagely murdered by the serial killer. It was tragic. Probably my favorite session of the convention.

SATURDAY:
Morning: Another great mini-Maelstrom session went off as I got to run With Great Power for Dave and his two kids. I played a villain that could absorb and generate fire. When his powers emerged, he had saved a burning apartment building, and later discovered one of the people he saved was a serial killer. Now he hunted down the worst of humanity to purge by fire. Lots of fun and laughs.

Afternoon: John Farish ran a mini-Maelstrom game of Masks for me, Kat, Rich, Matt, and Brendan. It was a fun session with plenty of banter between the characters. I chose the Bull playbook, a girl called Kelsey “Kaboom” who had been given powers by an alien hive mind to be a super powered sleeper agent as part of an attempted invasion. Now that she was free and trying to be a hero, she had trouble fitting in with her fellow young heroes–one of whom was an ex-pop star turned tree. Fun times.

Evening: For my last mini-Maelstrom session, I got to run With Great Power for five players. The game is stretched to its maximum at five, so the session wasn’t as good as it could be. I actively encourage genre mixing in WGP. Often it produces amazing synergy that you’d never expect. Sometimes it produces the effect of an odd crossover where the characters seem like they belong in two different comics. This session had three players who had great interest in the physics of their superpowers and had a grand time figuring out how their powers worked, and what the repercussions would be. The other two characters were a teenager pulled from a teen drama comic, and a really interesting imp who possessed the dead that belonged in a Vertigo comic. Definitely a high note to finish off the convention.

SUNDAY:
Acknowledging the realities of age, we said our good-byes, and came home to rest up to face another day.

Thanks, as always, to Avie, Vinny, and the amazing Double Exposure staff for creating and maintaining such a great convention and community. I’m proud to be a member of such a welcoming, fun-loving community. And thanks to everyone I got a chance to chat with and to game with!

Camp Nerdly 2015

Camp Nerdly always holds a special place in my heart. The scenery is great. There are plenty of people I only get to see there. It has more opportunity for me to display my pitiful Frisbee skills than all other game conventions put together.

This was our fourth Nerdly, and certainly the best one yet. We stayed in a nearby hotel, because after being in the hospital last year, I was not about to risk my old man back on a camp cot. Kat had the brilliant idea to go down Thursday night after work and avoid all that wretched Friday traffic. And we did exactly that and it worked out great. I got to learn how to play the card game slash with a host of people, like Keith, Bill, Tim, Josh, Whitney, and Sean. I scored points for introducing She-Hulk to her prefect press secretary, CJ Cregg from the West Wing.

Friday evening, I got to play Brendan’s latest iteration of Masks, his game of the angst-filled lives of teenage superheroes. We had a great table of Rebecca, Jared, Kat, and Frank and really sunk our teeth into the tribulations of Zap and the Young Heroez: Quarry, the genetically engineered escapee from a evil corporation; Pandora, possessor of an ancient Greek magical box that could produce all manner of horrors; Xyrax, the most attractive insectoid alien from a parallel dimension; Shatter Dancer, hacker and stone shaker; and, of course, Zap, the electric-powered protege of the world-famous hero The Shield. We faced down a bizarrely amped-up version of The Kelpinator, and found ourselves embroiled in the machinations of the evil Friendly Chemical company. The game was so enjoyable that we continued it on Saturday night.

Saturday morning, I ran the latest version of With Great Power for Kat, Joe, Brendan, Rich, and Matt. They created a slew of really cool characters. Kat portrayed an adult version her Pandora hero from the Masks game. Brendan created an heir to the muse of memory who could revise peoples’ memories at the risk of losing her own. Rich played a speedster who was paraplegic when he wasn’t using his powers, and knew his time with them was limited. Matt played Professor Rewind, who could speed and slow the passage fo time, but was trapped in a time loop himself. And Joe played Cataclysm, imbued with so much cosmic power over the elements that he could scarcely contain the power in his wake. They faced off against the schemes of Ianus, the Roman god of beginnings and endings who wanted to put an end to technological progress, and also the rage of Heraklea, an ancient foe of Pandora. A very fun session.

Saturday afternoon, Kat ran a FATE game she had picked up a few cons ago: The Secret of Cats. The PCs are cats who can see the true magic of the world and must protect their Burdens—y’know, their people. We had a great table of Scott, Andy, Jule and me who played as the cats of the Buffy, Giles, Willow and Xander. We unraveled the mystery of a cat who had gone mad when its burden had been turned into a vampire. It was a fun game featuring a dog pack called the West Side Wags, dreams of human sacrifice, and an animated zombie mouse!

After washing a few dishes on Saturday night, Brendan, Kat, Rebecca and I continued our game of Masks from Friday. It was my first LongCon! We got deeper into the group relationships and questioned what it meant to be a hero. The game—like many PbtA games—is definitely written with long-term play in mind, so it really shone in the second session. I loved Pandora posing as Shatter Dance’s little sister for a meetup with a mysterious hacker, various team members telling off Nimue the Sorceress Supreme, and Zap nearly drowning saving the world but being rescued by Pandora. A really great game that we could have easily continued.

Sunday morning we got there plenty early and squeezed in a quick board game of Lost Cities with Sam and Kat. Then I ran a rushed session of With Great Power. This time, Ira, Ben, Noah, E.T. and Kat created: a berserker with a tortured past; The Creep, who could trap people in their own nightmares; the Insomniac, who could put people to sleep even though he never could; Thunderclap who had the power of a thunderstorm bursting inside him; and the Puppeteer who had been raised to secretly rule the world, but was rebelling by turning those resources to good ends. Opposing them was Update, a woman who had been empowered by aliens to enhance the human race and bring it up to galactic minimum standards by any means necessary. The session was truncated by the need for chores, but it was still quite a fun time.

This was definitely my best Camp Nerdly experience. Thanks to all the Owlbears who made it possible.

DEXCON 2014 – I’m still standin’.

Back from #Dexcon and had a great time. Despite any possible obstacles, +Avonelle Wing and +Vincent Salzillo and the entire Double Exposure family continue to present the most welcoming and fun filled conventions around. This year they even trumped the Fourth of July!

FRIDAY
My con started Friday morning with a rousing game of The Sundered Land. The players were mostly new faces, which is a nice change of pace at this point in my convention career. We played two games of Caravan Guards, a Night Watch, At Ends, and finally Warriors. On the road, we faced down stampeding dog-sized beetles, and a misshapen giant demanding tribute. At night, we learned of the origins of the rifles and bombs and pistols that the three of the characters bore, as well as the nameless witch’s time as a slave and my gray bearded rider’s use of the caravan to smuggle rune-covered parchments into the city. Once in the city itself, our various desires led us on different paths, which again converged when the patrons of two other characters wanted to ensure that my scrolls were never delivered and used to waken the fallen gods. We ended on a big fight where they attacked and destroyed the temple where I was defending the ritual readers of the scrolls. Enkidu, my character, lost his hand, but survived the fight.

In the afternoon, I played in +Brendan Conway ‘s game in development, Masks. It’s about teenage superheroes trying to figure out who they are and what kind of people they were going to become, would they believe the labels that the world affixed to them, or forge their own path? It’s a descendant of Apocalypse World and Monsterhearts, and full of clever ideas. Perhaps too many, but that is why it is still in development. My character was a pre-med high school student who, through an scientific accident, gained prehensile hair that could read the thoughts of whomever it touched and alter their body to heal them … or in other ways. Her superhero name was Dreads. We had some great players, like +Joe Zantek and +Michael McDowell , and a great young team, with Kid Ragnarock, Mags Donner , and Discordia. I have more thoughts on the game, but will take them to another post.

Friday night I brought out the “original” nanogame, Vast & Starlit. We had a full table, with +Melissa S Cohen , Brendan, +Kathryn Miller , +James Harold , +Neil Bennett , and Adam playing. We developed our characters pretty quickly, with some old rivalries and scores to settle both on and off the ship. Kat played the ship herself, a newly independent AI who didn’t want to be memory wiped, but also didn’t want to submit to control of a mere captain. There was a lot of craziness, as will happen with seven people, but actually developing a story was both dangerous and difficult. There was lots and lots of laughter, but I’m not sure that I will offer this one again.

SATURDAY
I started the day by playing Kat’s session of Heroine. Kat devised the session after we saw Maleficent, so the focus heroine was Aurora. She rebelled at never seeing another person besides her aunts, and ran off across the boundary-stream. With the help of an abandoned monster-under-the-bed, and an insightful crow played by +Lisa Padol , and the blind(folded) prince Philip, she lost and regained her shadow, faced That Witch Dwells Downstream, and returned home to better appreciate her lot. It was a decent story, but it took just a little too much work. This is the second time we’ve played, and there just feels like there’s something lacking. I’m not sure what.

After a fun lunch with +Rachael Storey Burke and +Robert Bohl , I had to face the fact that I am old and increasingly decrepit, so did no gaming in the afternoon. I can neither confirm nor deny the rumors of a nap-like activity.

Saturday evening was a second game of The Sundered Land. This had a full complement of Rob, Rich Flynn, Brendan, Sarah and Jenna. The characters were very metal, with rune scars and ancient six-guns and sewn-together monsters in equal measure. We played Caravan Guards twice, and it is definitely solid. Concrete threat led to concrete reaction, with the system eliciting unanticipated twists from us. Night Watch was alright, but really needs the night player to push rather forcefully with his starting questions, unafraid to impose back story on others’ characters. At Ends is still problematic. We were able to develop a single focal point around three of the characters breaking into House Alije for dissent reasons, so we played that using Restless Ambition. It went pretty well.

I actually played Enkidu, my character from the night before, and gave him a hook to replace the hand he lost in the battle. I regret not mentioning it to anyone until the game was over. It might have worked better as an open secret.

Saturday night was a great big ever-growing circle of chat with folks I missed elsewhere, like +Bill White and +Amanda Valentine and +Clark Valentine

SUNDAY
This morning I got to play some Marvel Heroic, run by Mr. McDowell. His characters were fun, with a super-luchador, a super intelligent ape, another thunder good (were they on sale?) and Artemis, the Greek goddess of the hunt. The fight mechanics are interesting, and this ran more smoothly than the demo I played a few years back. We did two fights and a tiny connecting scene and dénouement in four full hours. I enjoyed it and it scratched whatever itch I might have had for traditional play for a while.

Even with a smaller indie presence at DEXCON, there are still loads of people I didn’t get to see or talk to or game with! I better work on cloning myself.

It was a great con and I can’t wait for Metatopia. Only one hundred twenty four days!