PROMOTION–Threat or Menace?

I got a promotion at work yesterday. I’m now the “assistant production manager.” I also worked more than 12 hours without a single break. What’s the point of working if I only get to work more? The fact that I find messes like the Games On Demand thing when I get home makes it all … Read more

A one-trick pony

Watched Sin City last night. I’d never read the comics–they didn’t look like my kind of thing. Seems I was right. I liked the movie well enough. The visual spectacle was stunning and well-crafted. Robert Rodriguez definitely knows what he wants to see and knows how to get it. The stories themselves were … well, … Read more

It wasn’t funny the first time

It’s 3AM. I just got back from walking the dog. Funny thing is, this was supposed to be my night to catch up on sleep after waking up exhausted 2 days in a row. After putting in a 12-hour day at work yesterday (today don’t look much better), we watched Mr. Howl’s Moving Castle from … Read more

My game design process

Cross-posted at my RPGtalk blog. Somebody’s always got to be late to the party. Oh well. In trying to catch up on the last few weeks in blog-land, I came across Troy Costisick posting about his design process on his Socratic Design blog. I’m thinking about my own design process a lot at the moment, … Read more

Happy Bard-day!

April 23rd is the (assumed) birthday of William Shakespeare. As you can probably guess, I’m fond of the guy. Indie Press Revolution is honoring the Bard by kicking off their May Day sale! 20% off everything from IPR! Gamers of the world unite! In other news, I’m starting a new blog on RPGtalk. I really … Read more

1st Quarter 2006 Sales

It’s that time again. Spring has sprung and Sales Data is thick in the air. Actually, not quite so thick as once it was. So far, I’ve only seen Keith’s sales for Conspiracy of Shadows. That’s alright, though. Here’s my picture with ugly (but highly-contrasting) colors: The green in January is Dreamation, where WGP… did … Read more

Now THAT’S a Post!

Paul Czege proves yet again why he is the Master. I’d put this on my Favorites if it still worked, but instead, I’ll link it from here. Maybe I’ll talk about it later. Right now, I’m still flat footed.

Who Owns the Problem?

I’ve been thinking about two different types of premises in Narr games. The distinction is subtle and not a matter of this way OR that way, but more like a spectrum of emphasis. One of the key points of Narr design is that there’s a difficult-to-solve problem. On the one end of the emphasis spectrum … Read more