How best to exchange info?

A follow-up to yesterday’s Dreamation discussion. I just posted this to the Forge thread discussing the new Dreamation policies:

Just this morning, I was thinking what games I might possibly run at the con. I thought “I like running Ganakagok, but I’m not sure I’d want to run it twice. Maybe Bill White’s in the same boat and we could split a slot.” This is all well and good for me, who knows Bill and can simply e-mail him. But not everyone has those same connections, or knows what others’ interests are. There ought to be somewhere that I could make this information known and seek out other GMs who could supplement my games, and vice versa.

Could we just add a page to the wiki to do this? Is there a better way?

So, folks out there who know technology better than I do, what are your thoughts on that last issue. What’s the best way to do this?

6 thoughts on “How best to exchange info?”

  1. At Irish cons, there’s a specific committee member in charge of orgaising LARP and RPG events. Now, many cons also ask that GMs arrange for a couple of GMs who’ll run extra slots of a game, but the standard is that the RPG & LARP co-ordinator is sent the scenario a couple of months before the con and distributes copies to a corps of volunteer GMs who will run the extra tables.

    • Wow, that’s nifty. “a corps of volunteer GMs” How might I obtain one of those? 😉
      Thinking about it more, there’s a GM-side problem and a player-side problem that we’re trying to solve at the same time.

      Player-side problem: The micro-celebrity status of certain GMs and designers mean that the sessions they run are overbooked immediately and the players would be less pleased being sent to an alternate GM running the same game/scenario.
      GM-side problem: Many of our designers and GMs view running the game/scenario as their personal means of creative expression, I think (I know I do). They’re less willing to run someone else’s scenario because of that

      It’s a puzzle. But I certainly appreciate learning how things work elsewhere. Thanks!

      • It does create a lot of work on the part of the writer to ensure that, even if someone has only 10 minutes to read their scenario, they’re able to do it justice, but even here you do get people seeking out specific writers and GMs.
        Whenever I’m playing a game at a con (all too rare, these days) I try my best to get onto the writer’s table.

  2. At Irish cons, there’s a specific committee member in charge of orgaising LARP and RPG events. Now, many cons also ask that GMs arrange for a couple of GMs who’ll run extra slots of a game, but the standard is that the RPG & LARP co-ordinator is sent the scenario a couple of months before the con and distributes copies to a corps of volunteer GMs who will run the extra tables.

  3. Wow, that’s nifty. “a corps of volunteer GMs” How might I obtain one of those? 😉
    Thinking about it more, there’s a GM-side problem and a player-side problem that we’re trying to solve at the same time.

    Player-side problem: The micro-celebrity status of certain GMs and designers mean that the sessions they run are overbooked immediately and the players would be less pleased being sent to an alternate GM running the same game/scenario.
    GM-side problem: Many of our designers and GMs view running the game/scenario as their personal means of creative expression, I think (I know I do). They’re less willing to run someone else’s scenario because of that

    It’s a puzzle. But I certainly appreciate learning how things work elsewhere. Thanks!

  4. It does create a lot of work on the part of the writer to ensure that, even if someone has only 10 minutes to read their scenario, they’re able to do it justice, but even here you do get people seeking out specific writers and GMs.
    Whenever I’m playing a game at a con (all too rare, these days) I try my best to get onto the writer’s table.

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