Serial Homicide Unit — Cover
Here is the cover for Serial Homicide Unit. With a little luck, I’ll be able to start shipping these before the calendar says “2009.” More details on preorders to come!
Here is the cover for Serial Homicide Unit. With a little luck, I’ll be able to start shipping these before the calendar says “2009.” More details on preorders to come!
The Serial Homicide Unit playtest period is closed. Thanks to all of you who requested playtest materials, whether you playtested or not. My most extreme gratitude to those who playtested the game and gave us greatly useful feedback. Serial Homicide Unit will be a far better game because of it. It will also be a … Read more
This past weekend Kat and I traveled south of the Mason-Dixon for a little get-together called Cleavercon. Dave Cleaver’s birthday is coming up, so he threw himself a game day. It was a good day, and I like the gameday/birthday party idea. Hmmm, I have a birthday coming up in the fall…
Thanks to all who suggested names. Kat and I have been suggesting several of them, plus ones of our own creation, to one another over the weekend. The current front-runner is: “Serial Homicide Unit: Hunting the Hunters” I like it. It’s a simple, direct name for a simple, direct game. But, what do you think? … Read more
I mentioned earlier that Serial has an image problem. People really enjoy the game once they play it, but are very reluctant to play (or playtest) it to begin with. Kat and I think we need to focus more on the police procedural aspects of gameplay when explaining the game, rather than the day-in-the-life-of-the-victim stuff. … Read more
I sent out the material for the final playtest of Serial this morning. I’ve had several volunteers from new friends and old who have never played the game before. They’ve offered to print out the forms, listen to the audio, and let me know how well this format teaches the game. Getting help is truly … Read more
Rob Bohl, the one-man Independent Insurgency, interviewed Kat and I about Serial last week. The episode is now available. Give a listen. Let me know what you think.
Making a recording of game rules that you intend to sell as the final product is proving to be a learning experience for me. In case anyone else decides that this route is right for their game, here’s some things I learned along the way so far. Use a pop filter Jeff Lower suggested I … Read more
I finished recording the audio files for Serial, a game of the horrors of serial murder last night. Kat and I have a bit of sound-editing and form-creation yet to finish up, but by next week at the latest, I’ll be looking for some playtesters. This will be primarily a test of the sound files … Read more
Where to start in summing up my experience at this year’s Dreamation? The biggest change was that Kat and I weren’t in charge of anything other than running our own games. That was very, very nice. The second biggest was the new hotel. It had lots of pluses (easier to navigate the area; lots of … Read more