Wayfarings of Sabit: Schedule Change

Having just wrapped up my seventh month of every weekday flash fiction, I am changing the format of Wayfarings of Sabit. I will be posting Sabit chapters twice a week, on Mondays and Thursdays. The first chapter of the new story will post on Monday, June 5. I will still shape chapters into discrete stories, but those will wrap up organically, rather than at the end of each month. This will allow me to continue to experiment with story structure and the conventions of serial storytelling, while still giving me time to develop longer projects.

Thank you for your attention and support.

Moving, and SHU on Actual People, Actual Play

Due to the increase in intrusive advertising and other technical issues, I’ll be leaving LiveJournal for the greener pastures of WordPress. My new blog is Multitudinous Seas. I’ll be posting updates here at least through the 10 Favorite Mechanics series, but eventually I’ll be posting over there exclusively.

I have the day off work Monday and a ton of errands, so no post in the 10 Favorite Mechanics series. However, I just listened to the most amazing podcast review of Serial Homicide Unit! Will, Laura, and Jesse recorded an episode of Actual People, Actual Play with great attention to detail and insight into the game. If my occasional posts about the game have left you with any doubt about whether Serial Homicide Unit is a game you’d enjoy, please take 25 minutes and listen to this podcast. It takes the game apart, describes how it works and what kind of fun is in it. Great thanks to the APAP crew!

It has begun…

I’ve been thinking about getting a LiveJournal for a while now. What cinched it this time was reading The Book of Judd. Judd’s simple, declaritive sentences have a power and vividness to them that I envy.

Y’see, I just spent four months wrasslin’ with the words for With Great Power… It wasn’t too much game design, mostly trying to express the design in a form that could be understood by people who weren’t me. It was a chore. Every sentence was a fight. Writing shouldn’t be so hard.

How do things get easier? The same way you get to Carnegie Hall: Practice, practice, practice.

I’ve got vague notions of what to do with this journal. Analysis of why certain games work the way they do. Preliminary thoughts about my own game designs (Like Matt Wilson’s The Dog Blog). My own ideas of how the Star Wars prequels should have been written. My thoughts about my own life (like my wife’s LJ).

We’ll just have to see whether this is something that thrives and adds to my life, or something that I drop by the wayside.

Only time will tell…