DEXCON approaches!

Apologies for the late notice. I’ve been dealing with some medical issues. Regardless, time marches on and DEXCON approaches quickly. If you would like to run a LARP or LARP-like event, that needs to be submitted directly to Vinny by *tomorrow* Tuesday, May 13. You can send it to his Email account: salvius AT dexposure … Read more

Dreamation 2014: Best con for the tenth year running!

Back from yet another another amazing Dreamation. Massive thanks to Vinny, Avie and the whole Double Exposure crew, as always, for making such a fantastic environment to play in. And thanks to all the GMs, volunteers, and players who brought their staggeringly awesome creative might to bear on the snowy expanses of New Jersey. Thursday … Read more

Metatopia 2013

What a good, good convention Metatopia 2013 was. Despite the continual growth in size, the culture of critique and improvement has remained strong. While it’s never easy to talk about what parts of games aren’t working, almost everyone had a great attitude about both giving and receiving suggestions. Thanks to Vinny, Avie, and the tireless … Read more

DEXCON 16: No such thing as “too much fun”

Just got back from a tremendously, awesomely fun weekend at DEXCON! Many thanks to the wonderful Double Exposure staff who put on such a great show, as always. Due to holiday obligations, our convention started on Friday morning. During event signup, I had wanted to run an extra game to expand the schedule, but knew … Read more

METATOPIA 2012: Test your Play

The second annual METATOPIA convention in Morristown, NJ was this past weekend, and it was a great time, as always. We had called ahead to ensure that power was on at the hotel and that food would be available in the wake of the hurricane. And indeed, the only resources in short supply were gasoline … Read more

DEXCON 2012: Fun stayin’ out of the sun

Just got back from a really, really great DEXCON. Played games, ran games, chatted with people, ate good food. Couldn’t ask for anything more. My Thursday afternoon Mobile Frame Zero game only had one player show up. He was a Kickstarter supporter, and I mentioned that the game really sings with three players, but we … Read more

Points of Articulation

Since I’m working on the new dice system for With Great Power, this kind of stuff is on my mind. Just looking at dice systems, most of them have certain “points of articulation” like an action figure. Places where inputs from the fiction or from player decisions can affect the probability of the roll. One … Read more