My game design process

Cross-posted at my RPGtalk blog. Somebody’s always got to be late to the party. Oh well. In trying to catch up on the last few weeks in blog-land, I came across Troy Costisick posting about his design process on his Socratic Design blog. I’m thinking about my own design process a lot at the moment, … Read more

Happy Bard-day!

April 23rd is the (assumed) birthday of William Shakespeare. As you can probably guess, I’m fond of the guy. Indie Press Revolution is honoring the Bard by kicking off their May Day sale! 20% off everything from IPR! Gamers of the world unite! In other news, I’m starting a new blog on RPGtalk. I really … Read more

1st Quarter 2006 Sales

It’s that time again. Spring has sprung and Sales Data is thick in the air. Actually, not quite so thick as once it was. So far, I’ve only seen Keith’s sales for Conspiracy of Shadows. That’s alright, though. Here’s my picture with ugly (but highly-contrasting) colors: The green in January is Dreamation, where WGP… did … Read more

Now THAT’S a Post!

Paul Czege proves yet again why he is the Master. I’d put this on my Favorites if it still worked, but instead, I’ll link it from here. Maybe I’ll talk about it later. Right now, I’m still flat footed.

Who Owns the Problem?

I’ve been thinking about two different types of premises in Narr games. The distinction is subtle and not a matter of this way OR that way, but more like a spectrum of emphasis. One of the key points of Narr design is that there’s a difficult-to-solve problem. On the one end of the emphasis spectrum … Read more

My Gaming History Part I: The 80s

Back before the Game Chef madness (and my burst of extended servitude @ work) the Original Matt Wilson posted his gaming history. I thought it was very cool, so I’m stealin’ the idea. I’ll do this in portions (’cause I still ain’t got much time) and behind cuts (’cause I’m polite ‘n’ all).

Different Strokes for Different Folks

Over on his RPGtalk blog, Ben Lehman wrote: I wish I had words to express the pure joy that is writing Anima Hunters powers. There’s something of the pleasure of writing the Polaris aspects, without the pressure to be super-poetic, and the additional pleasure of choosing Feats in D&D. Watching the powers fit together in … Read more

Do I get a poofy hat?

Well, I did it. I finished my entry for the 2006 Game Chef Contest. It’s a game called Play Right! (title is Kat’s ’cause I haven’t named any of my own games since Discernment). It’s a heavily-Universalis-inspired story manipulation game. Situation-first. Lots of bidding glass beads and rolling dice. And drama. Dear God, I hope, … Read more

Frustrated

It’s Game Chef week. It’s also one of those weeks rife with overtime. I started a sketch of a game called Give Me Liberty… but the amount of research to do it right is prohibitive in a week when I have no time. And the more time that passes since Saturday morning (when I came … Read more

My Assumptions of Game Design

Maybe I’m floundering from idea to idea and need to re-affirm my focus. Maybe I’m trying to get myself psyched up for next week’s Game Chef Competition, which I just might enter. Maybe the winds of March are just blowing me some clarity. Whatever the reason, I’ve been thinking about the assumptions I bring to … Read more