Week 42. The answer to Life, the Universe, and Everything. Ten weeks shy of a year. And I’ve barely touched the game in the last month. Game development tends to go in cycles for me: a few weeks or even months of intense activity, followed by a few weeks of doldrums.
The latest doldrums have been triggered by a swath of Real Life problems. Extreme stress at work, my dad’s health, home maintainence, etc. There was supposed to be a tentative playtest this Sunday, June 10. But over half my playtesters have already told me the won’t be able to make it. Such is the curse of summertime–everybody likes to do stuff. So I’m going to set up a playtest for June 24. It will be the last one before I (hopefully) run the game for strangers at Origins. Between now and then I need to rewrite and expand the number of characters in both “The Illyrian Crisis” and “The Myth of Planet Earth.” And I need to codify a turn structure that we’ll be testing out.
The good news is that I’ll be camping from June 15-22, so I’ll have a little bit of free head-space to think about such things.
I see two items of interest here… count me in for June 24 (and the test of the turns mechanics?)
Origins? this is news…
Yeah, we’re going without AC but are going to make it to Origins. What can I say? I guess we’re hardcore.
Who’d a’thunk it? 😉
I see two items of interest here… count me in for June 24 (and the test of the turns mechanics?)
Origins? this is news…
Yeah, we’re going without AC but are going to make it to Origins. What can I say? I guess we’re hardcore.
Who’d a’thunk it? 😉