Is this what game conventions are like in Blade Runner? Metatopia was better than a floating sushi bar.
I playtested Grognards & Gorgons, a GUMSHOE game of Napoleonic investigators facing down monsters from Greek mythology. It’s does some interesting things with troops, where we are commanding a few dozen soldiers, distributing them like resources, but also, they are human being with names. It’s something to think about for my current War of the Ring-inspired game.
My favorite playtest that I wasn’t helping to run was Aloha, Earth! from 9th Level Games. A hilarious send up of both academic pontificating and the ludicrous culture that we live in. Take my money! This game is so solid, it’s pancake stable.
Kat’s three playtests of Immortal Beloved went very well. We ran the game with as few as six players and as many as thirteen. She’s found a few tweaks to the rules to smooth out some hiccups, and suggestions for play aids was extremely useful. Coming to Kickstarter in Winter 2020!
In something of an unfortunate Metatopia tradition, I volunteered to fill a seat and wound up put in a board game playtest that was way over my head, despite its “moderate” complexity. I don’t dislike board games, but, boy, I really don’t understand them. But, being reminded of your limits isn’t always a bad thing.
I playtested Legacy of Embers, an RPG with a post-apocalyptic setting, plus space aliens. It had a cool swing-y dice mechanic and lots of cool-looking aliens.
I playtested Tragic Kingdom High, a PbtA game about fairy tale archetypes in a modern fantasy high school. I was battling fatigue and a wicked headache and did not contribute as much as I would have liked. The game itself has some cool bits to it, though.
And then everything was over except the chatting. The best part, really.