The archer knew this city well. Even though her stride was shorter than Sabit’s, she held onto her lead as they zigzagged through the crumbled buildings and twisting alleyways of the once-grand city of Vert. Every time Sabit pulled close enough to seize her patched cloak, the woman would lurch through an adjacent archway or step over an unseen bit of rubble that caught Sabit’s shins and sent her staggering.
The brown skin of Sabit’s forehead shone with sweat by the time she came out of a maze of passageways to see her quarry dashing across a wide, open square. The archer had a substantial lead, but the spear woman broke into a sprint. Sabit drew closer to the cloaked figure.
Bounding off a fallen, broken statue, the archer suddenly leaped into the air, spinning to face her pursuer. Sabit saw that the archer’s bow was already half-drawn. The spear woman dove and rolled as an arrow whizzed past her head.
The archer kept running, her shout echoing across the empty square. As Sabit rolled to her feet and rejoined the chase, she spotted her attacker’s destination: a doorway on the far side of the square, covered by a grate of iron bars. At that moment, the grate opened from within. She could see that the archer would reach the doorway before Sabit could overtake her.
Shifting her stance, Sabit used the momentum from her sprint to launch her spear into the air. Although it had not been crafted as a javelin, the spear soared in a low arc. Sabit’s only weapon and the cloaked woman disappeared into the doorway in the same instant.
The iron grate closed, locking Sabit away from both of them.
Wayfarings of Sabit: Isle of the Wicked is copyright (c) 2016 by Michael S. Miller. All rights reserved. New chapters post every weekday. You can support this and other stories on Patreon: https://patreon.com/michaelsmiller or http://ipressgames.com/fiction/